GladiatorRL
Control
- arrow keys or vi keys - movement
- period - wait 6 ticks
- a - abilities menu
- v - view the last 5 log entries
- escape - cancel ability or quit viewing the log
- You can also press the corresponding letter to use an ability in the ability menu
Gameplay notes:
- The exit to a level will appear once most of the enemies are knocked out
- There isn't an end to the game yet, but new enemy types should show up until level 4
- Each abilities displays stamina cost, startup and recovery in its description in that order
- It costs stamina to use abilities - you start with 8 (shown under your hp) and automatically recover 1 per turn
- All attacks (including basic bump attacks) take time to come out (startup time) and leave the user unable to act afterwards (recovery time)
- Regular movement happens instantly, but has 6 ticks of recovery
- Attacks may be interrupted if the user is stunned during the attack's startup time
- Most attacks do not stun - several enemies (warriors and sharpshooters) specialize in stunning attacks
- The player does not have any source of stun - however knocking enemies into terrain or other enemies will also stun them
- Items cannot be picked up - instead the player will use them automatically when moving over them
Enemy notes:
- Enemies can be broadly classified into warriors, archers, and mages, signified by their color
- Warriors are close ranged fighters that hit 1-2 tiles away, and have the fastest attacks
- Archers have medium speed ranged attacks that follow a path. The projectile can be intercepted if it hits something along its path
- Mages have slow ranged attacks that hit an area directly
- Assassins are a bit of an exception - they are classified as melee but have a non-damaging hook that can pull the player to their location
Made for 7drl 2024
Updated version at: https://jzhang113.github.io/7drl-2024/
Download
Download
arenarl.exe 2 MB
Install instructions
Extract and run
Comments
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Video of game here
4
Fresh take and a very enjoyable game! Thanks for submitting!
It is exactly what it says! A game focused on combat, and especially using your position relative to enemies and the environment. It's got a really strong "action" feeling where enemies are trying to hit you and you're dodging and trying to get them into a position where you can stun them and finish them off without them hitting you back. Visual quality and interface quality are really high. It could use some more exposing of the underlying systems around "recover" and "startup" but I think the systems themselves are really smart. Not much world-building or progression, but that's not really what this is about. It's a testing ground for some cool new ways to interact beyond "bumping" and I really enjoyed that!